This map exemplifies my first forays into the Forerunner art style during my time at 343 Industries. This map allowed us to hyper-tune the Forerunner art style through additional development time and greater interdepartmental support than what we would later get during production of the Forerunner campaign interiors. I could not be more grateful to the artists that took me under their wing during this early period of my career. The creation of this map would not have been possible with out the combined efforts of these incredible artists:
Modeling Lead- John Flath
Modeling- Sharlene Lin
Modeling- Ji Hoon
Modeling- Patrick Hammond
World Building- Chris Ryzebol
Surfacing Lead - Rogelio Olguin
Surfacing / Shader - Chiyo Lai
Surfacing / Shader - Evan Liaw
Surfacing /Shader - Matt Cerasoli
Tech Art- Stuart Cunningham