After solidifying the Forerunner art style and workflow via the multiplayer "Behemoth" map, our focus turned to finalizing the art for the Forerunner dungeons. These dungeons would be used for integral storytelling beats in addition to open world gameplay loop break up.
As with all art creation for game development, these efforts were not a credit to one individual. Rather, it took the combined efforts of many individuals to pull this off:
Modeling Lead - John Flath
Additional Modeling - Sharlene Lin
Additional Modeling - Ji Hoon Kim
Additional Modeling - Zachary Suchlicki
Additional Modeling - Patrick Hammond
Additional Modeling - Thomas Cherry
Surfacing Lead - Rogelio Olguin
Surfacing - Chiyo Lai