Todd Alberda
Todd Alberda
Senior Environment Artist at id Software
Richardson, United States

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Skills

2D AnimationDigital PaintingIllustration3D Animation3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingUV MappingHigh-poly ModelingPBR TexturingPhysically Based RenderingTexture Baking3D TexturingMentoringDocumentation

Software proficiency

Blender
Blender
Keyshot
Keyshot
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Arnold
Arnold
idTech8
idTech8

Productions

    • Video Game
      Doom: The Dark Ages | Revelations
    • Year
      2026
    • Role
      Senior Environment Artist
    • Company
      id Software
    • Video Game
      Doom: the Dark Ages
    • Year
      2025
    • Role
      Senior Environment Artist
    • Company
      id Software
    • Video Game
      Batman: Arkham Shadow
    • Year
      2024
    • Role
      Additional Development
    • Company
      Camouflaj LLC
    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      3D Hard Surface Associate Artist
    • Company
      343 Industries
    • Video Game
      Iron Man VR
    • Year
      2020
    • Role
      3D Environment Art Intern
    • Company
      Camouflaj LLC

Experience

  • Senior Environment Artist at id Software
    Richardson
    August 2021 - Present

    After my time at 343 Industries came to a close, I set my sights on another big green space marine IP and made my way over to id Software to work on Doom: the Dark Ages. From the heights of the Maykrs to the depths of hell, I have had the absolute pleasure of building out some of the most insane spaces and props with this team.

  • 3D Hard Surface Associate Artist at 343 Industries
    Redmond
    May 2019 - February 2021

    Before moving to id Software, I had the utmost privilege of working with the skilled team at 343 Industries to help create the environments for Halo Infinite. My responsibilities included bringing proxy assets through the mid-poly pipeline and into a polished state, integrating and worldbuilding those assets within our proprietary Slipspace engine, and (on occasion) mask painting those assets via a 3 UV set workflow.

  • 3D Environment Art Summer Associate at 343 Industries
    Redmond, United States of America
    May 2019 - September 2019

    Before joining the team at 343 as an Associate artist, I was given the opportunity to participate in AAA game development in a more lax capacity with an emphasis on mentorship and acquiring hands-on industry experience.

  • 3D Environment Art Intern at Camouflaj LLC
    Bellevue, United States of America
    October 2018 - April 2019

    For eight months across the latter half of 2018 and early 2019, I had the privilege of contributing to Iron Man VR as an Environment Art Intern alongside the phenomenal team at Camouflaj LLC.