Halo Infinite | UNSC - Freighters

Here are a few custom interiors and freighter hulls I created or helped finalize for Halo Infinite's open world.
The interiors here were a blast to put together. They were my favorite combination of tasking, requiring both custom kit creation and unique worldbuilding. I would find many of the lessons learned here would become instrumental when moving onto Doom: The Dark Ages.
Creating the freighter exteriors was a particularly challenging task considering these ship hulls are massive compared to the player. As such, we required special materials intended for a higher texel density while building out geometry that would not overextend our polygon budget.
I was fully responsible for taking the hull nearest the player path from proxy to final surfacing and polish. Additionally, I was tasked with finalizing the trimsheet mapping and surfacing for the hull just adjacent to that one.
Modeling Lead - Shawnell Priester
Surfacing Lead - Rogelio Olguin
Trimsheet Creation - James Ritossa

Freighter furthest from playspace modeled by Shawnell Priester

Freighter furthest from playspace modeled by Shawnell Priester

Freighter furthest from playspace modeled by Shawnell Priester

Freighter furthest from playspace modeled by Shawnell Priester

Modeling by Shawnell Priester

Modeling by Shawnell Priester

Modeling by Shawnell Priester

Modeling by Shawnell Priester