DOOM: the Dark Ages - Reckoning (Cinematic Environments)

Reckoning environments I created for Doom: the Dark Ages cinematics. My responsibilities for these spaces included worldbuilding, modeling, UVs, set dressing, foliage painting, and stamping. Characters created by the incredible id Software Character Art team.
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Doom: the Dark Ages was a huge collective effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.