DOOM: The Dark Ages | Revelations - Slayer's Nightmare - Kit & Set Dressing

Here are some of the custom kit and set dressing elements I created for the Slayer's Nightmare sequence of Doom: the Dark Ages | Revelations. Excluding contextual renders, all assets in this post were modeled, UVed, vertex painted, and placed in the level by me. The exceptions to that are the Jersey barrier assets (which were kit bashed off of a thinner model by Emily Reynolds) and the boxwood foliage assets. Those were created in Speedtree by Alexis List.
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Doom: the Dark Ages | Revelations was a huge collective effort across many departments. The end result would not be possible without the contributions of many.
https://www.artstation.com/emilyreynolds
https://www.artstation.com/thatonewhale

Architecture kit used to build out the intro alley segment.

Architecture kit used to build out the intro alley segment.

Set dressing assets. Jersey barriers kit bashed off of thinner versions built by Emily Reynolds.

Set dressing assets. Jersey barriers kit bashed off of thinner versions built by Emily Reynolds.

Concrete staircase kit with light wear.

Concrete staircase kit with light wear.

Sidewalk and curb kit.

Sidewalk and curb kit.

Median kit.

Median kit.

Planter kit. Boxwood hedge foliage assets created by Alexis List.

Planter kit. Boxwood hedge foliage assets created by Alexis List.

Contextual example of how I used these kits to construct the final level.

Contextual example of how I used these kits to construct the final level.

Contextual example of how I used these kits to construct the final level.

Contextual example of how I used these kits to construct the final level.

Contextual example of how I used these kits to construct the final level.

Contextual example of how I used these kits to construct the final level.